The Ultimate Guide to Core Keeper Gameplay



You’ll start by creating a character with one of several class specialties, though things will even out the more you play, so the choice doesn’t carry as much weight as it initially seems to.

As can their respective Titan bosses. But it's strongly suggested to take them on in the order listed below, due to the workbench upgrade chain, mining damage and mob and boss difficulty scaling.

There are a ton of perks and quality of life improvements hiding in there — like increasing your mining speed, or decreasing food energy used by running — so you’ll want to get a jump on attaining them to make your adventure go a little smoother.

Invisible Items: Some placeable items are becoming invisible after the player dies/respawns. We’d all love to be able to turn invisible, but no item should have that much power!

can match the quality and scope of its best-in-class inspirations, but it’s already worth a look in Early Access, and if the rest of the pieces fall into place leading up to the full launch, it’ll be fondly remembered. I’m stoked.

For instance, I was a Gardener, which gave me a copper hoe and a watering can right off the bat. If I had known better, I probably would’ve preferred a wearable light source to complement my hand-held torch, but it is what it is. It all worked out.

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They have to farm their gear from mobs, they have to play with the worst AI of any minion I've seen in my life, they only have 3 weapons in the game, where only 1 of them is actually usable because it doesnt have any AI. And they also have some weird synergy with Magic, but this synergy only works if you have magic at around lvl 75, which idk how would you even get to that level in a normal playthrough tbh, especially if you want to play with mostly Summon dmg.

I just bought the game and just like Minecraft it throws me into a dungeon and explains basically nothing. The crafting menu is so pixelated it feels quite uncompfortable for the eyes and controls fell les intuitive then what I know from other games.... however enough of whining. What am I supposed to acive here?...

Conveyor Belt to move enemies in a mob farm, or collect loose items and potentially store them automatically with a Robot Arm.

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Even if we’ve seen these ideas before in other games, this is still the kind of meandering sandbox that I can enjoy losing myself in.

I defeated one boss like 10 times in the early game, only to discover that they dropped a Magic weapon, when I decided to kill them once more at the end. I cant even imagine the expierience of having Core Keeper Gameplay to play a Magic class, and actually having to redo a boss so many times with a sub-optimal setup, only to get 1 upgreade.

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